Flexsim Company
Flexsim Software
Flexsim libraries
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Modeling

Flexsim uses highly developed objects that represent process activities and queuing. To use an object in the model, just drag-and-drop from the library into the model view. Each object can have a location (x,y,z), a speed (x,y,z), rotation and a dynamic behavior (time). Objects can be created, destroyed and moved into one another. They can have their own functionality or inherit their functionality from other objects. These object parameters result in a number of key features for quick, easy and effective modeling for any manufacturing, material handling, or business process.

Flexsim's object parameters allow you to model almost every physical object that exists. Machines, operators, queues, conveyors, fork trucks, warehouses, traffic lights, tanks, boxes, pallets, paper flows, containers, and a host of others can be modeled with Flexsim. Information can also be modeled easily using Flexsim's robust modeling library.

Hierarchy

Flexsim allows the modeler to take a hierarchical approach to model building. Everything from using inheritance in building custom objects to speed development time to using a hierarchical structure in model building to present complex systems in an organized manner. Flexsim allows the user to make full use of the Microsoft Visual C++ hierarchical features.

Customization

No other simulation software available on the market today allows more customization by the user than Flexsim. Every aspect of the software is open for the user to customize. Objects, views, GUI's, menus, picklists, and object parameters, to list a few, are all accessible to the model developer. You can add your own logic to the objects, change existing code, or remove the code that you just don't need. You can even build completely new objects from scratch! And all objects you customize or create from scratch can be added to the library for re-use in other models. Objects can be created and modified using the C++ language, which is the heart of Flexsim. C++ controls the object's behavior. Flexsim's appearance and interface, button bars, menus, and GUI's are controlled by flexscript, a powerful pre compiled C++ library.